Features

Everything you can do in DBZee.

Nine big systems, nine ways to play. Jump into whichever one you came for. The rest will be here when you're ready.

Showcase of character transformations, hairstyles, and outfits
Customization & growth

Build a fighter that's completely your own

From the character creation screen to your final transformation, DBZee is built around letting you shape exactly the fighter you want to play. How they look, how they fight, and how they grow.

  • Races & characters. Pick your race at creation: Saiyan, Namekian, and more. Each comes with its own bodies, hairstyles, and transformation paths.
  • Techniques. Active abilities you slot onto your bar. Long channels, instant snaps, and point-blank bursts, each with its own feel.
  • Passive skills. Build a loadout from a big pool of always-on abilities and pick which ones to slot. They change how your whole kit plays, not just your damage numbers.
  • Paperdolls & dyes. Gi, armour, capes, and hair you can see and recolor from a full palette. Swap gear mid-fight and your aura reshapes around the new silhouette.
  • Transformations. SSJ, SSG, MUI, and plenty more, each with its own shader-driven aura, buffs, and drawbacks.
The Infusion Bench in game: a scouter one tier from the top, its final tier's materials and options on offer
Loot & infusion

Hunt materials and forge your gear tier by tier

Loot is not the end of the loop, it's the start. Everything you pull from the world can be broken down, worked into materials, and poured into the one piece you actually want to keep.

  • Loot worth chasing. Gear drops from enemies, bosses, and dimension rewards, each with its own rarity. The best pieces come from the fights that earn them.
  • Break it down. Outgrown gear salvages into infusion materials at the bench. The better the piece, the better the material, with a shot at something from the tier above.
  • Infuse your keeper. At an Infusion Bench you upgrade a specific copy tier by tier: pick an option, pay its materials, and roll a permanent stat line onto it. Its icon wears the tier, stars first, the dragon at the top.
  • Your copy is yours. Infusions live on that one physical item. Two identical drops can end up completely different, and a traded piece takes its whole history with it.
  • Luck on both ends. The Luck stat rolls on what a break-down yields and on the value an infusion lands, so a lucky build feeds the forge faster.
Action combat illustration
Action combat

Fast, skill-based combat in real time

The whole game runs on one server-authoritative combat system. The same fight you have against a wandering enemy is the fight you have clearing a dimension or battling over a Dragon Ball.

  • Spells & techniques. Projectiles, snipes, area bursts, and sweeping hazard lanes, all on real cast times.
  • Status effects & shields. Stacking buffs and debuffs, damage over time, shields, roots, and silences, plus immunities and tenacity that change how a fight plays out.
  • Smart enemies. NPCs pull threat, keep their distance or close in, and back off when they're hurt. No standing-still target dummies.
  • Builds that shape your rotation. Kill-streak triggers, regen on hit, cast speed under a health threshold. Your passives change how you actually play.
  • Combat that's fair. Server-authoritative movement and damage, damage-based loot credit, and instant saves on the moments that matter.
Collection log of enemies and drops
Collection log

Track every enemy you fight and every drop you find

The Collection Log is for players who want to see all of it. A growing record of everything you've fought, beaten, and pulled.

  • Enemy entries. Every enemy you kill fills in its page, and the more you fight it, the more of its lore, stats, and full drop table you unlock.
  • Drop tracking. See exactly what each enemy can drop, and check off what you've already collected.
  • Milestones. Hit kill and collection milestones to earn rewards and titles that show off the grind.
  • Hidden entries. Some enemies and rare drops stay a mystery until you find them yourself. No spoilers baked in.
PvP arena and tournament bracket
Minigames & tournaments

Jump into competitive PvP arenas

When you want a break from the open world, drop into a structured PvP match with its own lobby, rounds, and rewards.

  • Free-for-all & team modes. Deathmatch, King of the Hill, MOBA-style lanes, and a Dragon Ball hunt. Go solo or squad up.
  • Races. Time-trial courses run against the rest of the lobby.
  • Tournaments. Full single-elimination brackets with seeding and byes, all the way to the last fighter standing.
  • Rewards & rankings. Zeni and premium-currency payouts, per-mode win tracking, and titles for the players who finish on top.
Dimension challenge door
Hone your skills

Clear dimensions and chase bigger objectives

Portals lead to self-contained challenge zones with their own tilesets, enemies, and rules. Beat them, then take them on again at higher difficulty for the best rewards.

  • Clearable dimensions. Each has a main objective, usually beating the boss, with difficulty that keeps climbing.
  • Bonus objectives. No-hit clears, speed clears, full clears, hidden chests. Stack them up for a real challenge and better loot.
  • Reward trees. Some rewards everyone earns, some make you choose. Items, spells, XP, currency, cosmetic auras, and paperdoll skins.
  • New places to find. A few unlocks aren't sold anywhere. They drop from a clear no one's pulled off yet.
Dynamic weather: storm on one side, sunset on the other
Dynamic weather

A living world with real weather and a day/night cycle

Weather and time of day are real, server-driven systems, not background art. The same zone feels completely different at 3 AM in a thunderstorm than at noon in clear sun.

  • Per-zone weather. Every area has its own mix of rain, snow, fog, lightning, and dust that rolls in, builds, and passes on its own clock.
  • Day & night. A global day length lights every outdoor scene, shifting the whole world from dawn to dusk to dark.
  • It affects your fights. Weather can apply status effects. An icy zone chills you unless you're immune from a passive, your gear, or an active buff.
  • Tuned per scene. Indoor areas stay lit; outdoor ones live and breathe with the sky.
Guild base and dragon ball pedestal
Guilds & the Dragon Ball endgame

Collect all seven Dragon Balls and make a wish

Guilds are more than a chat channel. They own real estate in the world, and the Dragon Ball endgame runs right through them.

  • Guild bases. Your guild owns a real house scene with pedestals, furniture, aura emitters, and a shared vault. Make it yours, and try not to lose it.
  • The seven Dragon Balls. Exactly one of each exists in the entire world. Some sit in fixed spots; others lie dormant on a single boss until it finally drops one.
  • Fight for them. The balls are the endgame. Guilds battle over them in PvP zones, and taking one off a rival's pedestal is completely fair.
  • Make your wish. Hold all seven on your guild's pedestals long enough and your guild banks a wish, then the balls scatter across the world again.
  • The whole server watches. Every pickup, drop, and pedestal placement fires a world-wide alert.
Build a home

Own a house and make it yours

When the fighting's done, you've got a place of your own. A house you bought, filled with furniture you earned, in a corner of the world you picked.

  • Player-owned houses. Buy a plot, walk inside, and decorate. It's yours across sessions and patches, with an access list for who gets in.
  • Tons of furniture. Buy it from vendors, find it in content, and earn unique pieces from bonus objectives, secrets, and the hardest clears. Some even give off auras.
  • Place it your way. Free placement with grid and half-grid snapping. Rotate, layer, and build an interior that's unmistakably yours.
  • Crafting. Turn raw drops into furniture, consumables for your next run, and gear you can't buy anywhere.
  • Show it off. Other players can visit, and see that Dragon Ball trophy you almost didn't get.
Get started

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