DBZee

Train. Transform. Fight. Chase the seven Dragon Balls.

Free to Play Windows & Linux Dynamic weather v0.9.2 Transformations
The world of DBZee

A game with a lot going on

Six pillars hold it up. Six ways to spend your time. Pick whichever one you showed up for — the others will be waiting.

Customization and character growth illustration
Customization & growth

Make a fighter that's actually yours

From the first character creation screen to the final transformation, DBZee is built around letting you carve out exactly the silhouette, stat line, and feel you want.

  • Race & character selection. Pick your race at creation — each comes with its own stat curves, starting techniques, and transformation paths.
  • Techniques. Active abilities you bind to your bar. Long channels, instant snaps, point-blank bursts. Each has a feel.
  • Passive skills. A wide tree of always-on modifiers that change how your kit plays, not just its damage numbers.
  • Paperdolls. Visible gi, hats, accessories, hair — swap mid-fight and your transformation aura reshapes around the new silhouette.
  • Transformations. SSJ, MUI, and more — shader-driven auras with real Light2D, with their own buffs and drawbacks.
Action combat illustration
Action combat

Real-time. Cast bars. Interrupts. Buffs you can feel.

Every encounter is the same combat system — whether you're picking off a wandering NPC, clearing a dimension, or in a guild war.

  • Spells & techniques. Channels, snipes, area bursts, melee strings — each with cast bars you can interrupt and be interrupted on.
  • NPC AI. Enemies pull threat, kite, peel for each other, retreat when injured, and call for backup. No standing-still target dummies.
  • Passive skills in combat. Your tree shapes the rotation, not just the post-fight math. Crit lines, regen on hit, cast-speed under threshold.
  • Transformation buffs. Each form modifies your stats, your cast speeds, your damage profile, and your aura's reach.
  • Honest PvP grace. 10-second loot grace, kill-credit, no rubber-banding — the netcode is treated as a first-class feature.
Multi-phase boss fight with a party
Epic boss fights

Bring friends. Or don't.

Some fights you walk into knowing they were built for a party. Some you take solo because the title at the end is worth it.

  • Multi-phase encounters. Mechanics shift mid-fight — new attacks, new positioning, new threats on the floor at 60% / 30% / 10%.
  • Solo or party. Boss HP and damage scale to the group. One player is a brutal puzzle; five players is a coordinated dance.
  • Unique drops. Boss-only paperdolls, technique unlocks, and trophy furniture for your house. You don't get them anywhere else.
  • Bragging rights. Optional no-revive runs and solo-clear titles for players who like the fight, not the loot.
  • Guild raids. Some bosses are intentionally tuned for a full guild group inside a guild war scene.
Clan wars and dragon ball pedestal
Clan wars & PvP

Build a base. Defend a wish.

Guilds aren't just chat channels. They own real estate in the world, and the Dragon Ball endgame runs through them.

  • Guild bases. Your guild owns a physical scene with pedestals, furniture, and aura emitters. Customisable, defensible, lose-able.
  • Guild wars. Open-PvP scenes where rival guilds raid each other for placement and theft — 10-second casts, interruptable on movement or damage.
  • The Dragon Ball system. One of each of the seven, total, in the entire world. Some sit at fixed coords. Others sit dormant on a single NPC for months until they drop.
  • Wishes. Hold all seven on your guild's pedestals for one continuous second — your guild banks a wish, and the balls scatter again.
  • Global broadcasts. Every pickup, every theft fires a cross-scene chat alert. The whole world hears.
Portal to a new dimension
Exploration

A world built to be poked at

The overworld is where you live between fights. It's also where the game hides the best stuff.

  • Find & discover dimensions. Portals lead to self-contained zones with their own tilesets, NPCs, and rules — some of them you have to find first.
  • Dynamic weather. Rain, snow, fog, lightning storms — each scene has its own systems and time-of-day, and the same dimension feels different at 3 AM in a storm than it did at noon.
  • Overworld interactions. Every scene has things to mess with — readable signs, NPCs that change dialogue if you've done a thing, lootable furniture, breakable walls.
  • Hidden unlocks. Tucked-away triggers that flip an event flag and open a new path, a new ability, a new vendor, or a new dimension entirely.
  • Secrets. The kind you tell your friends about. The kind your guild doesn't share with the other guilds.
Dimension challenge door
Hone your skills

Dimensions to clear, objectives to chase

Once you've explored a dimension, you can clear it — on escalating difficulties, with extra objectives layered on top for the really good rewards.

  • Clearable dimensions. Each has a primary objective — usually beat the boss — with branching difficulties from Normal to Nightmare.
  • Bonus objectives. No-hit clears, speed clears, full-clears, find the hidden chest. Stackable. Optional. Brutal at the high end.
  • Unique unlocks. Bonus objectives drop unique furniture, cosmetic auras, paperdoll skins, and keys to other areas that didn't exist on your map.
  • New areas to find. Some keys aren't on a vendor. They drop from a clear nobody's done yet.
Player-owned house at night
Build a home

Somewhere to come back to between fights

When the dust settles, you have a place. A house you own, with furniture you earned, in a corner of the world you chose.

  • Player-owned houses. Pick a plot, walk inside, decorate. Yours across sessions, yours across patches.
  • Furniture. Hundreds of pieces. Bought from vendors, drops from regular content, and unique pieces from beating bonus objectives, finding secrets, and clearing the hardest dimensions.
  • Place it where you want. Free placement on the grid — rotate, snap, layer. Build out an interior that tells your story.
  • Crafting. Loom, anvil, kitchen. Turn raw drops into furniture, food buffs for the next run, and gear pieces you can't buy anywhere.
  • Show off. Other players can visit. They will see the Dragon Ball trophy you almost didn't get.
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